Avoid parsing RomFS to directory in NCA

This commit is contained in:
Zach Hilman
2018-07-28 12:32:16 -04:00
parent 826b1394e8
commit 9e88f03e75
18 changed files with 438 additions and 18 deletions

View File

@ -11,6 +11,7 @@
#include <QStandardItem>
#include <QString>
#include "common/string_util.h"
#include "ui_settings.h"
#include "yuzu/util/util.h"
/**
@ -18,8 +19,7 @@
* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
* @return QPixmap default icon
*/
static QPixmap GetDefaultIcon(bool large) {
int size = large ? 48 : 24;
static QPixmap GetDefaultIcon(u32 size) {
QPixmap icon(size, size);
icon.fill(Qt::transparent);
return icon;
@ -44,11 +44,25 @@ public:
static const int FullPathRole = Qt::UserRole + 1;
static const int TitleRole = Qt::UserRole + 2;
static const int ProgramIdRole = Qt::UserRole + 3;
static const int FileTypeRole = Qt::UserRole + 4;
GameListItemPath() = default;
GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id) {
GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data,
const QString& game_name, const QString& game_type, u64 program_id)
: GameListItem() {
setData(game_path, FullPathRole);
setData(game_name, TitleRole);
setData(qulonglong(program_id), ProgramIdRole);
setData(game_type, FileTypeRole);
QPixmap picture;
u32 size = UISettings::values.icon_size;
if (!picture.loadFromData(picture_data.data(), picture_data.size()))
picture = GetDefaultIcon(size);
picture = picture.scaled(size, size);
setData(picture, Qt::DecorationRole);
}
QVariant data(int role) const override {
@ -57,7 +71,23 @@ public:
Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename,
nullptr);
QString title = data(TitleRole).toString();
return QString::fromStdString(filename) + (title.isEmpty() ? "" : "\n " + title);
std::vector<QString> row_data{
QString::fromStdString(filename),
data(FileTypeRole).toString(),
QString::fromStdString(fmt::format("0x{:016X}", data(ProgramIdRole).toULongLong())),
data(TitleRole).toString(),
};
auto row1 = row_data.at(UISettings::values.row_1_text_id);
auto row2 = row_data.at(UISettings::values.row_2_text_id);
if (row1.isEmpty() || row1 == row2)
return row2;
if (row2.isEmpty())
return row1;
return row1 + "\n " + row2;
} else {
return GameListItem::data(role);
}