shader_recompiler: use float image operations on load/store when required

This commit is contained in:
Liam
2023-12-19 10:55:56 -05:00
parent 3d268b8480
commit 9e9aed41be
10 changed files with 184 additions and 39 deletions

View File

@ -51,7 +51,7 @@ using VideoCommon::LoadPipelines;
using VideoCommon::SerializePipeline;
using Context = ShaderContext::Context;
constexpr u32 CACHE_VERSION = 9;
constexpr u32 CACHE_VERSION = 10;
template <typename Container>
auto MakeSpan(Container& container) {