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shader_recompiler: use float image operations on load/store when required
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@ -115,6 +115,8 @@ public:
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Shader::TexturePixelFormat ReadTexturePixelFormat(u32 handle) override;
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bool IsTexturePixelFormatInteger(u32 handle) override;
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u32 ReadViewportTransformState() override;
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std::optional<Shader::ReplaceConstant> GetReplaceConstBuffer(u32 bank, u32 offset) override;
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@ -139,6 +141,8 @@ public:
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Shader::TexturePixelFormat ReadTexturePixelFormat(u32 handle) override;
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bool IsTexturePixelFormatInteger(u32 handle) override;
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u32 ReadViewportTransformState() override;
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std::optional<Shader::ReplaceConstant> GetReplaceConstBuffer(
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@ -171,6 +175,8 @@ public:
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[[nodiscard]] Shader::TexturePixelFormat ReadTexturePixelFormat(u32 handle) override;
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[[nodiscard]] bool IsTexturePixelFormatInteger(u32 handle) override;
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[[nodiscard]] u32 ReadViewportTransformState() override;
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[[nodiscard]] u32 LocalMemorySize() const override;
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