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Configuration: Add per-game input profiles
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76
src/yuzu/configuration/configure_input_per_game.cpp
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76
src/yuzu/configuration/configure_input_per_game.cpp
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// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/hid/emulated_controller.h"
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#include "core/hid/hid_core.h"
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#include "ui_configure_input_per_game.h"
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#include "yuzu/configuration/configure_input_per_game.h"
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#include "yuzu/configuration/input_profiles.h"
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ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPerGame>()),
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profiles(std::make_unique<InputProfiles>()), system{system_} {
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ui->setupUi(this);
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Settings::values.players.SetGlobal(false);
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const auto previous_profile = Settings::values.players.GetValue()[0].profile_name;
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const auto& profile_names = profiles->GetInputProfileNames();
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ui->profile_player_1->addItem(QString::fromStdString("Use global configuration"));
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for (size_t index = 0; index < profile_names.size(); ++index) {
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const auto& profile_name = profile_names[index];
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ui->profile_player_1->addItem(QString::fromStdString(profile_name));
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if (profile_name == previous_profile) {
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// offset by 1 since the first element is the global config
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ui->profile_player_1->setCurrentIndex(static_cast<int>(index + 1));
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}
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}
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LoadConfiguration();
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}
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void ConfigureInputPerGame::ApplyConfiguration() {
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LoadConfiguration();
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auto& hid_core = system.HIDCore();
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auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(0);
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const auto selection_index = ui->profile_player_1->currentIndex();
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if (selection_index == 0) {
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Settings::values.players.SetGlobal(true);
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emulated_controller->ReloadFromSettings();
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return;
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} else {
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Settings::values.players.SetGlobal(false);
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}
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const QString profile_name = ui->profile_player_1->itemText(selection_index);
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if (profile_name.isEmpty()) {
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return;
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}
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profiles->SaveProfile(Settings::values.players.GetValue()[0].profile_name, 0);
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emulated_controller->ReloadFromSettings();
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}
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void ConfigureInputPerGame::LoadConfiguration() {
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auto& hid_core = system.HIDCore();
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auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(0);
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Settings::values.players.SetGlobal(false);
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const auto selection_index = ui->profile_player_1->currentIndex();
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if (selection_index == 0) {
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Settings::values.players.GetValue()[0].profile_name = "";
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Settings::values.players.SetGlobal(true);
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emulated_controller->ReloadFromSettings();
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return;
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}
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const QString profile_name = ui->profile_player_1->itemText(selection_index);
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if (profile_name.isEmpty()) {
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return;
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}
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profiles->LoadProfile(profile_name.toStdString(), 0);
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Settings::values.players.GetValue()[0].profile_name = profile_name.toStdString();
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emulated_controller->ReloadFromSettings();
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}
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