Configuration: Add per-game input profiles

This commit is contained in:
ameerj
2022-11-17 19:23:48 -05:00
parent f426fd95fe
commit 9efdad6a27
11 changed files with 465 additions and 14 deletions

View File

@ -0,0 +1,44 @@
// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <QWidget>
namespace Core {
class System;
}
namespace InputCommon {
class InputSubsystem;
}
namespace Ui {
class ConfigureInputPerGame;
}
class InputProfiles;
class ConfigureInputPerGame : public QWidget {
Q_OBJECT
public:
explicit ConfigureInputPerGame(Core::System& system_, QWidget* parent = nullptr);
/// Initializes the input dialog with the given input subsystem.
// void Initialize(InputCommon::InputSubsystem* input_subsystem_, std::size_t max_players = 8);
/// Save configurations to settings file.
void ApplyConfiguration();
private:
/// Load configuration from settings file.
void LoadConfiguration();
std::unique_ptr<Ui::ConfigureInputPerGame> ui;
std::unique_ptr<InputProfiles> profiles;
Core::System& system;
};