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https://github.com/yuzu-emu/yuzu-android.git
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Added glObjectLabels for renderdoc for textures and shader programs (#1384)
* Added glObjectLabels for renderdoc for textures and shader programs * Changed hardcoded "Texture" name to reflect the texture type instead * Removed string initialize
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@ -161,4 +161,26 @@ static inline void MortonCopyPixels128(u32 width, u32 height, u32 bytes_per_pixe
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}
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}
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static void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr,
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std::string extra_info = "") {
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if (!GLAD_GL_KHR_debug) {
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return; // We don't need to throw an error as this is just for debugging
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}
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const std::string nice_addr = fmt::format("0x{:016x}", addr);
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std::string object_label;
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switch (identifier) {
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case GL_TEXTURE:
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object_label = extra_info + "@" + nice_addr;
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break;
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case GL_PROGRAM:
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object_label = "ShaderProgram@" + nice_addr;
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break;
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default:
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object_label = fmt::format("Object(0x{:x})@{}", identifier, nice_addr);
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break;
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}
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glObjectLabel(identifier, handle, -1, static_cast<const GLchar*>(object_label.c_str()));
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}
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} // namespace VideoCore
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