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Address feedback
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@ -32,4 +32,4 @@ void main() {
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float y = float((VERTEX_ID & 2) << 1);
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gl_Position = vec4(x - 1.0, FLIPY * (y - 1.0), 0.0, 1.0);
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texcoord = fma(vec2(x, y) / 2.0, tex_scale, tex_offset);
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}
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}
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