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Use uniform formatting when printing hexadecimal numbers.
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@ -87,7 +87,7 @@ void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect&
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? framebuffer_sub.address_left2
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: framebuffer_sub.address_left1;
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DEBUG_LOG(GPU, "RenderXFB: %x bytes from %x(%xx%x), fmt %x",
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DEBUG_LOG(GPU, "RenderXFB: 0x%08x bytes from 0x%08x(%dx%d), fmt %x",
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framebuffer_top.stride * framebuffer_top.height,
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GPU::GetFramebufferAddr(active_fb_top), (int)framebuffer_top.width,
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(int)framebuffer_top.height, (int)framebuffer_top.format);
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