configure_graphics_advance: Generate UI at runtime

We can iterate through the AdvancedGraphics settings and generate the UI
during runtime. This doesn't help runtime efficiency, but it helps a ton
in reducing the amount of work a developer needs in order to add a new
setting.
This commit is contained in:
lat9nq
2023-05-07 09:48:26 -04:00
parent b11b4be7cb
commit a007ac6b9c
15 changed files with 449 additions and 400 deletions

View File

@ -11,6 +11,7 @@
#include <QWidget>
#include <qobjectdefs.h>
#include "common/settings.h"
#include "yuzu/configuration/shared_translation.h"
namespace ConfigurationShared {
@ -40,6 +41,11 @@ enum class CheckState {
Count, // Simply the number of states, not a valid checkbox state
};
QWidget* CreateWidget(Settings::BasicSetting* setting, const TranslationMap& translations,
QWidget* parent, bool runtime_lock,
std::forward_list<std::function<void(bool)>>& apply_funcs,
std::list<CheckState>& trackers);
// Global-aware apply and set functions
// ApplyPerGameSetting, given a Settings::Setting and a Qt UI element, properly applies a Setting