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configure_graphics_advance: Generate UI at runtime
We can iterate through the AdvancedGraphics settings and generate the UI during runtime. This doesn't help runtime efficiency, but it helps a ton in reducing the amount of work a developer needs in order to add a new setting.
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@ -20,7 +20,7 @@ public:
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explicit ConfigureGraphicsAdvanced(
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const Core::System& system_,
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std::shared_ptr<std::forward_list<ConfigurationShared::Tab*>> group,
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QWidget* parent = nullptr);
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const ConfigurationShared::TranslationMap& translations_, QWidget* parent = nullptr);
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~ConfigureGraphicsAdvanced() override;
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void ApplyConfiguration() override;
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@ -32,21 +32,13 @@ private:
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void changeEvent(QEvent* event) override;
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void RetranslateUI();
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void SetupPerGameUI();
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std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
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ConfigurationShared::CheckState async_present;
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ConfigurationShared::CheckState renderer_force_max_clock;
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ConfigurationShared::CheckState use_vsync;
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ConfigurationShared::CheckState async_astc;
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ConfigurationShared::CheckState use_reactive_flushing;
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ConfigurationShared::CheckState use_asynchronous_shaders;
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ConfigurationShared::CheckState use_fast_gpu_time;
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ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache;
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ConfigurationShared::CheckState enable_compute_pipelines;
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ConfigurationShared::CheckState use_video_framerate;
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ConfigurationShared::CheckState barrier_feedback_loops;
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std::list<ConfigurationShared::CheckState> trackers{};
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const Core::System& system;
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const ConfigurationShared::TranslationMap& translations;
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std::forward_list<std::function<void(bool)>> apply_funcs;
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QWidget* checkbox_enable_compute_pipelines{};
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};
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