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Merge pull request #4854 from ReinUsesLisp/cube-array-shadow
shader: Partially implement texture cube array shadow
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@ -556,7 +556,6 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
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const bool is_shadow = depth_compare != nullptr;
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const bool is_bindless = bindless_reg.has_value();
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UNIMPLEMENTED_IF(texture_type == TextureType::TextureCube && is_array && is_shadow);
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ASSERT_MSG(texture_type != TextureType::Texture3D || !is_array || !is_shadow,
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"Illegal texture type");
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