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shader_decode: Implement VMAD and VSETP
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@ -174,6 +174,7 @@ u32 ShaderIR::DecodeInstr(BasicBlock& bb, u32 pc) {
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{OpCode::Type::FloatSet, &ShaderIR::DecodeFloatSet},
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{OpCode::Type::IntegerSet, &ShaderIR::DecodeIntegerSet},
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{OpCode::Type::HalfSet, &ShaderIR::DecodeHalfSet},
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{OpCode::Type::Video, &ShaderIR::DecodeVideo},
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{OpCode::Type::Xmad, &ShaderIR::DecodeXmad},
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};
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