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VideoCore: Move LookupTexture out of debug_utils.h
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@ -21,6 +21,7 @@
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#include "video_core/pica_types.h"
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#include "video_core/rasterizer.h"
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#include "video_core/shader/shader.h"
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#include "video_core/texture/texture_decode.h"
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#include "video_core/utils.h"
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namespace Pica {
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@ -579,10 +580,10 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, const Shader
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u8* texture_data =
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Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress());
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auto info =
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DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format);
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Texture::TextureInfo::FromPicaRegister(texture.config, texture.format);
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// TODO: Apply the min and mag filters to the texture
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texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info);
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texture_color[i] = Texture::LookupTexture(texture_data, s, t, info);
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#if PICA_DUMP_TEXTURES
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DebugUtils::DumpTexture(texture.config, texture_data);
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#endif
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