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https://github.com/yuzu-emu/yuzu-android.git
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yuzu, video_core: Screenshot functionality
Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
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@ -14,6 +14,8 @@
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#include "input_common/keyboard.h"
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#include "input_common/main.h"
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#include "input_common/motion_emu.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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#include "yuzu/bootmanager.h"
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EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
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@ -333,6 +335,22 @@ void GRenderWindow::InitRenderTarget() {
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BackupGeometry();
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}
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void GRenderWindow::CaptureScreenshot(u16 res_scale, const QString& screenshot_path) {
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auto& renderer = Core::System::GetInstance().Renderer();
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if (!res_scale)
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res_scale = VideoCore::GetResolutionScaleFactor(renderer);
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const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)};
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screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
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renderer.RequestScreenshot(screenshot_image.bits(),
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[=] {
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screenshot_image.mirrored(false, true).save(screenshot_path);
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LOG_INFO(Frontend, "The screenshot is saved.");
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},
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layout);
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}
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void GRenderWindow::OnMinimalClientAreaChangeRequest(
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const std::pair<unsigned, unsigned>& minimal_size) {
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setMinimumSize(minimal_size.first, minimal_size.second);
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