Merge pull request #7489 from Morph1984/steady-clock

general: Replace high_resolution_clock with steady_clock
This commit is contained in:
bunnei
2021-12-03 16:08:20 -08:00
committed by GitHub
7 changed files with 13 additions and 13 deletions

View File

@ -136,7 +136,7 @@ void LoadingScreen::OnLoadComplete() {
void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value,
std::size_t total) {
using namespace std::chrono;
const auto now = high_resolution_clock::now();
const auto now = steady_clock::now();
// reset the timer if the stage changes
if (stage != previous_stage) {
ui->progress_bar->setStyleSheet(QString::fromUtf8(progressbar_style[stage]));
@ -160,7 +160,7 @@ void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size
// If theres a drastic slowdown in the rate, then display an estimate
if (now - previous_time > milliseconds{50} || slow_shader_compile_start) {
if (!slow_shader_compile_start) {
slow_shader_start = high_resolution_clock::now();
slow_shader_start = steady_clock::now();
slow_shader_compile_start = true;
slow_shader_first_value = value;
}

View File

@ -84,8 +84,8 @@ private:
// shaders, it will start quickly but end slow if new shaders were added since previous launch.
// These variables are used to detect the change in speed so we can generate an ETA
bool slow_shader_compile_start = false;
std::chrono::high_resolution_clock::time_point slow_shader_start;
std::chrono::high_resolution_clock::time_point previous_time;
std::chrono::steady_clock::time_point slow_shader_start;
std::chrono::steady_clock::time_point previous_time;
std::size_t slow_shader_first_value = 0;
};