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Disable unary operator- on Math::Vec2/Vec3/Vec4 for unsigned types.
It is unlikely we will ever use this without first doing a Cast to a signed type. Fixes 9 "unary minus operator applied to unsigned type, result still unsigned" warnings on MSVC2017.3
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@ -98,7 +98,7 @@ void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const Outpu
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auto FlipQuaternionIfOpposite = [](auto& a, const auto& b) {
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if (Math::Dot(a, b) < float24::Zero())
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a = -a;
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a = a * float24::FromFloat32(-1.0f);
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};
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// Flip the quaternions if they are opposite to prevent interpolating them over the wrong
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