yuzu: Enable to use controller to close a game

- Add General setting to choose if a confirm dialog is shown when stopping
- Show the right confirm dialog if wanted
  - Reuse dialog window that ask to close the game
- Add "L + Plus + Minus" default shortcut to Stop emulation
- Create generic question dialog based on TAS dialog
  - It allows controller interaction on most dialogs
This commit is contained in:
flodavid
2023-07-25 22:31:39 +02:00
parent da6824d9fd
commit a34565727b
5 changed files with 75 additions and 32 deletions

View File

@ -7,6 +7,7 @@
#include <optional>
#include <QMainWindow>
#include <QMessageBox>
#include <QTimer>
#include <QTranslator>
@ -15,6 +16,7 @@
#include "input_common/drivers/tas_input.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/hotkeys.h"
#include "yuzu/util/controller_navigation.h"
#ifdef __unix__
#include <QVariant>
@ -431,6 +433,17 @@ private:
const std::string& command, const std::string& arguments,
const std::string& categories, const std::string& keywords);
/**
* Mimic the behavior of QMessageBox::question but link controller navigation to the dialog
* The only difference is that it returns a boolean.
*
* @returns true if buttons contains QMessageBox::Yes and the user clicks on the "Yes" button.
*/
bool question(QWidget* parent, const QString& title, const QString& text,
QMessageBox::StandardButtons buttons =
QMessageBox::StandardButtons(QMessageBox::Yes | QMessageBox::No),
QMessageBox::StandardButton defaultButton = QMessageBox::NoButton);
std::unique_ptr<Ui::MainWindow> ui;
std::unique_ptr<Core::System> system;