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Build: Fixed some MSVC warnings in various parts of the code.
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@ -328,8 +328,9 @@ std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderSt
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Texture::FullTextureInfo tex_info{};
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// TODO(Subv): Use the shader to determine which textures are actually accessed.
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tex_info.index = (current_texture - tex_info_buffer.address - TextureInfoOffset) /
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sizeof(Texture::TextureHandle);
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tex_info.index =
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static_cast<u32>(current_texture - tex_info_buffer.address - TextureInfoOffset) /
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sizeof(Texture::TextureHandle);
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// Load the TIC data.
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if (tex_handle.tic_id != 0) {
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