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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-11 05:07:58 -05:00
core: Implement multicore support.
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@ -64,7 +64,7 @@ void Thread::Stop() {
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// Clean up thread from ready queue
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// This is only needed when the thread is termintated forcefully (SVC TerminateProcess)
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if (status == THREADSTATUS_READY) {
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Core::System::GetInstance().Scheduler().UnscheduleThread(this, current_priority);
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scheduler->UnscheduleThread(this, current_priority);
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}
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status = THREADSTATUS_DEAD;
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@ -92,7 +92,7 @@ void WaitCurrentThread_Sleep() {
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void ExitCurrentThread() {
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Thread* thread = GetCurrentThread();
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thread->Stop();
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Core::System::GetInstance().Scheduler().RemoveThread(thread);
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Core::System::GetInstance().CurrentScheduler().RemoveThread(thread);
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}
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/**
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@ -188,7 +188,7 @@ void Thread::ResumeFromWait() {
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wakeup_callback = nullptr;
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status = THREADSTATUS_READY;
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Core::System::GetInstance().Scheduler().ScheduleThread(this, current_priority);
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scheduler->ScheduleThread(this, current_priority);
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Core::System::GetInstance().PrepareReschedule();
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}
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@ -259,8 +259,6 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
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SharedPtr<Thread> thread(new Thread);
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Core::System::GetInstance().Scheduler().AddThread(thread, priority);
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thread->thread_id = NewThreadId();
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thread->status = THREADSTATUS_DORMANT;
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thread->entry_point = entry_point;
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@ -275,6 +273,8 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
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thread->name = std::move(name);
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thread->callback_handle = wakeup_callback_handle_table.Create(thread).Unwrap();
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thread->owner_process = owner_process;
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thread->scheduler = Core::System().GetInstance().Scheduler(static_cast<size_t>(processor_id));
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thread->scheduler->AddThread(thread, priority);
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// Find the next available TLS index, and mark it as used
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auto& tls_slots = owner_process->tls_slots;
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@ -337,7 +337,7 @@ void Thread::SetPriority(u32 priority) {
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}
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void Thread::BoostPriority(u32 priority) {
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Core::System::GetInstance().Scheduler().SetThreadPriority(this, priority);
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scheduler->SetThreadPriority(this, priority);
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current_priority = priority;
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}
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@ -406,7 +406,7 @@ void Thread::UpdatePriority() {
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if (new_priority == current_priority)
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return;
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Core::System::GetInstance().Scheduler().SetThreadPriority(this, new_priority);
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scheduler->SetThreadPriority(this, new_priority);
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current_priority = new_priority;
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@ -421,7 +421,7 @@ void Thread::UpdatePriority() {
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* Gets the current thread
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*/
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Thread* GetCurrentThread() {
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return Core::System::GetInstance().Scheduler().GetCurrentThread();
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return Core::System::GetInstance().CurrentScheduler().GetCurrentThread();
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}
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void ThreadingInit() {
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