mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-12 10:27:58 -05:00
common: Move settings to common from core.
- Removes a dependency on core and input_common from common.
This commit is contained in:
@ -152,6 +152,10 @@ add_library(common STATIC
|
||||
scm_rev.cpp
|
||||
scm_rev.h
|
||||
scope_exit.h
|
||||
settings.cpp
|
||||
settings.h
|
||||
settings_input.cpp
|
||||
settings_input.h
|
||||
spin_lock.cpp
|
||||
spin_lock.h
|
||||
stream.cpp
|
||||
|
@ -5,7 +5,7 @@
|
||||
#include "common/assert.h"
|
||||
#include "common/common_funcs.h"
|
||||
|
||||
#include "core/settings.h"
|
||||
#include "common/settings.h"
|
||||
|
||||
void assert_handle_failure() {
|
||||
if (Settings::values.use_debug_asserts) {
|
||||
|
@ -21,9 +21,9 @@
|
||||
#include "common/logging/backend.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/logging/text_formatter.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/string_util.h"
|
||||
#include "common/threadsafe_queue.h"
|
||||
#include "core/settings.h"
|
||||
|
||||
namespace Log {
|
||||
|
||||
|
143
src/common/settings.cpp
Normal file
143
src/common/settings.cpp
Normal file
@ -0,0 +1,143 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
|
||||
namespace Settings {
|
||||
|
||||
Values values = {};
|
||||
static bool configuring_global = true;
|
||||
|
||||
std::string GetTimeZoneString() {
|
||||
static constexpr std::array timezones{
|
||||
"auto", "default", "CET", "CST6CDT", "Cuba", "EET", "Egypt", "Eire",
|
||||
"EST", "EST5EDT", "GB", "GB-Eire", "GMT", "GMT+0", "GMT-0", "GMT0",
|
||||
"Greenwich", "Hongkong", "HST", "Iceland", "Iran", "Israel", "Jamaica", "Japan",
|
||||
"Kwajalein", "Libya", "MET", "MST", "MST7MDT", "Navajo", "NZ", "NZ-CHAT",
|
||||
"Poland", "Portugal", "PRC", "PST8PDT", "ROC", "ROK", "Singapore", "Turkey",
|
||||
"UCT", "Universal", "UTC", "W-SU", "WET", "Zulu",
|
||||
};
|
||||
|
||||
const auto time_zone_index = static_cast<std::size_t>(values.time_zone_index.GetValue());
|
||||
ASSERT(time_zone_index < timezones.size());
|
||||
return timezones[time_zone_index];
|
||||
}
|
||||
|
||||
void LogSettings() {
|
||||
const auto log_setting = [](std::string_view name, const auto& value) {
|
||||
LOG_INFO(Config, "{}: {}", name, value);
|
||||
};
|
||||
|
||||
LOG_INFO(Config, "yuzu Configuration:");
|
||||
log_setting("Controls_UseDockedMode", values.use_docked_mode.GetValue());
|
||||
log_setting("System_RngSeed", values.rng_seed.GetValue().value_or(0));
|
||||
log_setting("System_CurrentUser", values.current_user);
|
||||
log_setting("System_LanguageIndex", values.language_index.GetValue());
|
||||
log_setting("System_RegionIndex", values.region_index.GetValue());
|
||||
log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue());
|
||||
log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
|
||||
log_setting("CPU_Accuracy", values.cpu_accuracy);
|
||||
log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
|
||||
log_setting("Renderer_UseFrameLimit", values.use_frame_limit.GetValue());
|
||||
log_setting("Renderer_FrameLimit", values.frame_limit.GetValue());
|
||||
log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
|
||||
log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
|
||||
log_setting("Renderer_UseAsynchronousGpuEmulation",
|
||||
values.use_asynchronous_gpu_emulation.GetValue());
|
||||
log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue());
|
||||
log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
|
||||
log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue());
|
||||
log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
|
||||
log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
|
||||
log_setting("Audio_OutputEngine", values.sink_id);
|
||||
log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
|
||||
log_setting("Audio_OutputDevice", values.audio_device_id);
|
||||
log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd);
|
||||
log_setting("DataStorage_CacheDir", Common::FS::GetUserPath(Common::FS::UserPath::CacheDir));
|
||||
log_setting("DataStorage_ConfigDir", Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir));
|
||||
log_setting("DataStorage_LoadDir", Common::FS::GetUserPath(Common::FS::UserPath::LoadDir));
|
||||
log_setting("DataStorage_NandDir", Common::FS::GetUserPath(Common::FS::UserPath::NANDDir));
|
||||
log_setting("DataStorage_SdmcDir", Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir));
|
||||
log_setting("Debugging_ProgramArgs", values.program_args);
|
||||
log_setting("Services_BCATBackend", values.bcat_backend);
|
||||
log_setting("Services_BCATBoxcatLocal", values.bcat_boxcat_local);
|
||||
}
|
||||
|
||||
bool IsConfiguringGlobal() {
|
||||
return configuring_global;
|
||||
}
|
||||
|
||||
void SetConfiguringGlobal(bool is_global) {
|
||||
configuring_global = is_global;
|
||||
}
|
||||
|
||||
bool IsGPULevelExtreme() {
|
||||
return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme;
|
||||
}
|
||||
|
||||
bool IsGPULevelHigh() {
|
||||
return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme ||
|
||||
values.gpu_accuracy.GetValue() == GPUAccuracy::High;
|
||||
}
|
||||
|
||||
float Volume() {
|
||||
if (values.audio_muted) {
|
||||
return 0.0f;
|
||||
}
|
||||
return values.volume.GetValue();
|
||||
}
|
||||
|
||||
void RestoreGlobalState(bool is_powered_on) {
|
||||
// If a game is running, DO NOT restore the global settings state
|
||||
if (is_powered_on) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Audio
|
||||
values.enable_audio_stretching.SetGlobal(true);
|
||||
values.volume.SetGlobal(true);
|
||||
|
||||
// Core
|
||||
values.use_multi_core.SetGlobal(true);
|
||||
|
||||
// Renderer
|
||||
values.renderer_backend.SetGlobal(true);
|
||||
values.vulkan_device.SetGlobal(true);
|
||||
values.aspect_ratio.SetGlobal(true);
|
||||
values.max_anisotropy.SetGlobal(true);
|
||||
values.use_frame_limit.SetGlobal(true);
|
||||
values.frame_limit.SetGlobal(true);
|
||||
values.use_disk_shader_cache.SetGlobal(true);
|
||||
values.gpu_accuracy.SetGlobal(true);
|
||||
values.use_asynchronous_gpu_emulation.SetGlobal(true);
|
||||
values.use_nvdec_emulation.SetGlobal(true);
|
||||
values.use_vsync.SetGlobal(true);
|
||||
values.use_assembly_shaders.SetGlobal(true);
|
||||
values.use_asynchronous_shaders.SetGlobal(true);
|
||||
values.use_fast_gpu_time.SetGlobal(true);
|
||||
values.bg_red.SetGlobal(true);
|
||||
values.bg_green.SetGlobal(true);
|
||||
values.bg_blue.SetGlobal(true);
|
||||
|
||||
// System
|
||||
values.language_index.SetGlobal(true);
|
||||
values.region_index.SetGlobal(true);
|
||||
values.time_zone_index.SetGlobal(true);
|
||||
values.rng_seed.SetGlobal(true);
|
||||
values.custom_rtc.SetGlobal(true);
|
||||
values.sound_index.SetGlobal(true);
|
||||
|
||||
// Controls
|
||||
values.players.SetGlobal(true);
|
||||
values.use_docked_mode.SetGlobal(true);
|
||||
values.vibration_enabled.SetGlobal(true);
|
||||
values.motion_enabled.SetGlobal(true);
|
||||
}
|
||||
|
||||
} // namespace Settings
|
261
src/common/settings.h
Normal file
261
src/common/settings.h
Normal file
@ -0,0 +1,261 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <chrono>
|
||||
#include <map>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/settings_input.h"
|
||||
|
||||
namespace Settings {
|
||||
|
||||
enum class RendererBackend : u32 {
|
||||
OpenGL = 0,
|
||||
Vulkan = 1,
|
||||
};
|
||||
|
||||
enum class GPUAccuracy : u32 {
|
||||
Normal = 0,
|
||||
High = 1,
|
||||
Extreme = 2,
|
||||
};
|
||||
|
||||
enum class CPUAccuracy : u32 {
|
||||
Accurate = 0,
|
||||
Unsafe = 1,
|
||||
DebugMode = 2,
|
||||
};
|
||||
|
||||
template <typename Type>
|
||||
class Setting final {
|
||||
public:
|
||||
Setting() = default;
|
||||
explicit Setting(Type val) : global{val} {}
|
||||
~Setting() = default;
|
||||
void SetGlobal(bool to_global) {
|
||||
use_global = to_global;
|
||||
}
|
||||
bool UsingGlobal() const {
|
||||
return use_global;
|
||||
}
|
||||
Type GetValue(bool need_global = false) const {
|
||||
if (use_global || need_global) {
|
||||
return global;
|
||||
}
|
||||
return local;
|
||||
}
|
||||
void SetValue(const Type& value) {
|
||||
if (use_global) {
|
||||
global = value;
|
||||
} else {
|
||||
local = value;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
bool use_global = true;
|
||||
Type global{};
|
||||
Type local{};
|
||||
};
|
||||
|
||||
/**
|
||||
* The InputSetting class allows for getting a reference to either the global or local members.
|
||||
* This is required as we cannot easily modify the values of user-defined types within containers
|
||||
* using the SetValue() member function found in the Setting class. The primary purpose of this
|
||||
* class is to store an array of 10 PlayerInput structs for both the global and local (per-game)
|
||||
* setting and allows for easily accessing and modifying both settings.
|
||||
*/
|
||||
template <typename Type>
|
||||
class InputSetting final {
|
||||
public:
|
||||
InputSetting() = default;
|
||||
explicit InputSetting(Type val) : global{val} {}
|
||||
~InputSetting() = default;
|
||||
void SetGlobal(bool to_global) {
|
||||
use_global = to_global;
|
||||
}
|
||||
bool UsingGlobal() const {
|
||||
return use_global;
|
||||
}
|
||||
Type& GetValue(bool need_global = false) {
|
||||
if (use_global || need_global) {
|
||||
return global;
|
||||
}
|
||||
return local;
|
||||
}
|
||||
|
||||
private:
|
||||
bool use_global = true;
|
||||
Type global{};
|
||||
Type local{};
|
||||
};
|
||||
|
||||
struct TouchFromButtonMap {
|
||||
std::string name;
|
||||
std::vector<std::string> buttons;
|
||||
};
|
||||
|
||||
struct Values {
|
||||
// Audio
|
||||
std::string audio_device_id;
|
||||
std::string sink_id;
|
||||
bool audio_muted;
|
||||
Setting<bool> enable_audio_stretching;
|
||||
Setting<float> volume;
|
||||
|
||||
// Core
|
||||
Setting<bool> use_multi_core;
|
||||
|
||||
// Cpu
|
||||
CPUAccuracy cpu_accuracy;
|
||||
|
||||
bool cpuopt_page_tables;
|
||||
bool cpuopt_block_linking;
|
||||
bool cpuopt_return_stack_buffer;
|
||||
bool cpuopt_fast_dispatcher;
|
||||
bool cpuopt_context_elimination;
|
||||
bool cpuopt_const_prop;
|
||||
bool cpuopt_misc_ir;
|
||||
bool cpuopt_reduce_misalign_checks;
|
||||
|
||||
bool cpuopt_unsafe_unfuse_fma;
|
||||
bool cpuopt_unsafe_reduce_fp_error;
|
||||
bool cpuopt_unsafe_inaccurate_nan;
|
||||
|
||||
// Renderer
|
||||
Setting<RendererBackend> renderer_backend;
|
||||
bool renderer_debug;
|
||||
Setting<int> vulkan_device;
|
||||
|
||||
Setting<u16> resolution_factor{1};
|
||||
Setting<int> fullscreen_mode;
|
||||
Setting<int> aspect_ratio;
|
||||
Setting<int> max_anisotropy;
|
||||
Setting<bool> use_frame_limit;
|
||||
Setting<u16> frame_limit;
|
||||
Setting<bool> use_disk_shader_cache;
|
||||
Setting<GPUAccuracy> gpu_accuracy;
|
||||
Setting<bool> use_asynchronous_gpu_emulation;
|
||||
Setting<bool> use_nvdec_emulation;
|
||||
Setting<bool> use_vsync;
|
||||
Setting<bool> use_assembly_shaders;
|
||||
Setting<bool> use_asynchronous_shaders;
|
||||
Setting<bool> use_fast_gpu_time;
|
||||
|
||||
Setting<float> bg_red;
|
||||
Setting<float> bg_green;
|
||||
Setting<float> bg_blue;
|
||||
|
||||
// System
|
||||
Setting<std::optional<u32>> rng_seed;
|
||||
// Measured in seconds since epoch
|
||||
Setting<std::optional<std::chrono::seconds>> custom_rtc;
|
||||
// Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc`
|
||||
std::chrono::seconds custom_rtc_differential;
|
||||
|
||||
s32 current_user;
|
||||
Setting<s32> language_index;
|
||||
Setting<s32> region_index;
|
||||
Setting<s32> time_zone_index;
|
||||
Setting<s32> sound_index;
|
||||
|
||||
// Controls
|
||||
InputSetting<std::array<PlayerInput, 10>> players;
|
||||
|
||||
Setting<bool> use_docked_mode;
|
||||
|
||||
Setting<bool> vibration_enabled;
|
||||
Setting<bool> enable_accurate_vibrations;
|
||||
|
||||
Setting<bool> motion_enabled;
|
||||
std::string motion_device;
|
||||
std::string udp_input_servers;
|
||||
|
||||
bool mouse_panning;
|
||||
float mouse_panning_sensitivity;
|
||||
bool mouse_enabled;
|
||||
std::string mouse_device;
|
||||
MouseButtonsRaw mouse_buttons;
|
||||
|
||||
bool emulate_analog_keyboard;
|
||||
bool keyboard_enabled;
|
||||
KeyboardKeysRaw keyboard_keys;
|
||||
KeyboardModsRaw keyboard_mods;
|
||||
|
||||
bool debug_pad_enabled;
|
||||
ButtonsRaw debug_pad_buttons;
|
||||
AnalogsRaw debug_pad_analogs;
|
||||
|
||||
TouchscreenInput touchscreen;
|
||||
|
||||
bool use_touch_from_button;
|
||||
std::string touch_device;
|
||||
int touch_from_button_map_index;
|
||||
std::vector<TouchFromButtonMap> touch_from_button_maps;
|
||||
|
||||
std::atomic_bool is_device_reload_pending{true};
|
||||
|
||||
// Data Storage
|
||||
bool use_virtual_sd;
|
||||
bool gamecard_inserted;
|
||||
bool gamecard_current_game;
|
||||
std::string gamecard_path;
|
||||
|
||||
// Debugging
|
||||
bool record_frame_times;
|
||||
bool use_gdbstub;
|
||||
u16 gdbstub_port;
|
||||
std::string program_args;
|
||||
bool dump_exefs;
|
||||
bool dump_nso;
|
||||
bool reporting_services;
|
||||
bool quest_flag;
|
||||
bool disable_macro_jit;
|
||||
bool extended_logging;
|
||||
bool use_debug_asserts;
|
||||
bool use_auto_stub;
|
||||
|
||||
// Miscellaneous
|
||||
std::string log_filter;
|
||||
bool use_dev_keys;
|
||||
|
||||
// Services
|
||||
std::string bcat_backend;
|
||||
bool bcat_boxcat_local;
|
||||
|
||||
// WebService
|
||||
bool enable_telemetry;
|
||||
std::string web_api_url;
|
||||
std::string yuzu_username;
|
||||
std::string yuzu_token;
|
||||
|
||||
// Add-Ons
|
||||
std::map<u64, std::vector<std::string>> disabled_addons;
|
||||
};
|
||||
|
||||
extern Values values;
|
||||
|
||||
bool IsConfiguringGlobal();
|
||||
void SetConfiguringGlobal(bool is_global);
|
||||
|
||||
bool IsGPULevelExtreme();
|
||||
bool IsGPULevelHigh();
|
||||
|
||||
float Volume();
|
||||
|
||||
std::string GetTimeZoneString();
|
||||
|
||||
void LogSettings();
|
||||
|
||||
// Restore the global state of all applicable settings in the Values struct
|
||||
void RestoreGlobalState(bool is_powered_on);
|
||||
|
||||
} // namespace Settings
|
47
src/common/settings_input.cpp
Normal file
47
src/common/settings_input.cpp
Normal file
@ -0,0 +1,47 @@
|
||||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/settings_input.h"
|
||||
|
||||
namespace Settings {
|
||||
namespace NativeButton {
|
||||
const std::array<const char*, NumButtons> mapping = {{
|
||||
"button_a", "button_b", "button_x", "button_y", "button_lstick",
|
||||
"button_rstick", "button_l", "button_r", "button_zl", "button_zr",
|
||||
"button_plus", "button_minus", "button_dleft", "button_dup", "button_dright",
|
||||
"button_ddown", "button_sl", "button_sr", "button_home", "button_screenshot",
|
||||
}};
|
||||
}
|
||||
|
||||
namespace NativeAnalog {
|
||||
const std::array<const char*, NumAnalogs> mapping = {{
|
||||
"lstick",
|
||||
"rstick",
|
||||
}};
|
||||
}
|
||||
|
||||
namespace NativeVibration {
|
||||
const std::array<const char*, NumVibrations> mapping = {{
|
||||
"left_vibration_device",
|
||||
"right_vibration_device",
|
||||
}};
|
||||
}
|
||||
|
||||
namespace NativeMotion {
|
||||
const std::array<const char*, NumMotions> mapping = {{
|
||||
"motionleft",
|
||||
"motionright",
|
||||
}};
|
||||
}
|
||||
|
||||
namespace NativeMouseButton {
|
||||
const std::array<const char*, NumMouseButtons> mapping = {{
|
||||
"left",
|
||||
"right",
|
||||
"middle",
|
||||
"forward",
|
||||
"back",
|
||||
}};
|
||||
}
|
||||
} // namespace Settings
|
373
src/common/settings_input.h
Normal file
373
src/common/settings_input.h
Normal file
@ -0,0 +1,373 @@
|
||||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <string>
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Settings {
|
||||
namespace NativeButton {
|
||||
enum Values : int {
|
||||
A,
|
||||
B,
|
||||
X,
|
||||
Y,
|
||||
LStick,
|
||||
RStick,
|
||||
L,
|
||||
R,
|
||||
ZL,
|
||||
ZR,
|
||||
Plus,
|
||||
Minus,
|
||||
|
||||
DLeft,
|
||||
DUp,
|
||||
DRight,
|
||||
DDown,
|
||||
|
||||
SL,
|
||||
SR,
|
||||
|
||||
Home,
|
||||
Screenshot,
|
||||
|
||||
NumButtons,
|
||||
};
|
||||
|
||||
constexpr int BUTTON_HID_BEGIN = A;
|
||||
constexpr int BUTTON_NS_BEGIN = Home;
|
||||
|
||||
constexpr int BUTTON_HID_END = BUTTON_NS_BEGIN;
|
||||
constexpr int BUTTON_NS_END = NumButtons;
|
||||
|
||||
constexpr int NUM_BUTTONS_HID = BUTTON_HID_END - BUTTON_HID_BEGIN;
|
||||
constexpr int NUM_BUTTONS_NS = BUTTON_NS_END - BUTTON_NS_BEGIN;
|
||||
|
||||
extern const std::array<const char*, NumButtons> mapping;
|
||||
|
||||
} // namespace NativeButton
|
||||
|
||||
namespace NativeAnalog {
|
||||
enum Values : int {
|
||||
LStick,
|
||||
RStick,
|
||||
|
||||
NumAnalogs,
|
||||
};
|
||||
|
||||
constexpr int STICK_HID_BEGIN = LStick;
|
||||
constexpr int STICK_HID_END = NumAnalogs;
|
||||
constexpr int NUM_STICKS_HID = NumAnalogs;
|
||||
|
||||
extern const std::array<const char*, NumAnalogs> mapping;
|
||||
} // namespace NativeAnalog
|
||||
|
||||
namespace NativeVibration {
|
||||
enum Values : int {
|
||||
LeftVibrationDevice,
|
||||
RightVibrationDevice,
|
||||
|
||||
NumVibrations,
|
||||
};
|
||||
|
||||
constexpr int VIBRATION_HID_BEGIN = LeftVibrationDevice;
|
||||
constexpr int VIBRATION_HID_END = NumVibrations;
|
||||
constexpr int NUM_VIBRATIONS_HID = NumVibrations;
|
||||
|
||||
extern const std::array<const char*, NumVibrations> mapping;
|
||||
}; // namespace NativeVibration
|
||||
|
||||
namespace NativeMotion {
|
||||
enum Values : int {
|
||||
MotionLeft,
|
||||
MotionRight,
|
||||
|
||||
NumMotions,
|
||||
};
|
||||
|
||||
constexpr int MOTION_HID_BEGIN = MotionLeft;
|
||||
constexpr int MOTION_HID_END = NumMotions;
|
||||
constexpr int NUM_MOTIONS_HID = NumMotions;
|
||||
|
||||
extern const std::array<const char*, NumMotions> mapping;
|
||||
} // namespace NativeMotion
|
||||
|
||||
namespace NativeMouseButton {
|
||||
enum Values {
|
||||
Left,
|
||||
Right,
|
||||
Middle,
|
||||
Forward,
|
||||
Back,
|
||||
|
||||
NumMouseButtons,
|
||||
};
|
||||
|
||||
constexpr int MOUSE_HID_BEGIN = Left;
|
||||
constexpr int MOUSE_HID_END = NumMouseButtons;
|
||||
constexpr int NUM_MOUSE_HID = NumMouseButtons;
|
||||
|
||||
extern const std::array<const char*, NumMouseButtons> mapping;
|
||||
} // namespace NativeMouseButton
|
||||
|
||||
namespace NativeKeyboard {
|
||||
enum Keys {
|
||||
None,
|
||||
Error,
|
||||
|
||||
A = 4,
|
||||
B,
|
||||
C,
|
||||
D,
|
||||
E,
|
||||
F,
|
||||
G,
|
||||
H,
|
||||
I,
|
||||
J,
|
||||
K,
|
||||
L,
|
||||
M,
|
||||
N,
|
||||
O,
|
||||
P,
|
||||
Q,
|
||||
R,
|
||||
S,
|
||||
T,
|
||||
U,
|
||||
V,
|
||||
W,
|
||||
X,
|
||||
Y,
|
||||
Z,
|
||||
N1,
|
||||
N2,
|
||||
N3,
|
||||
N4,
|
||||
N5,
|
||||
N6,
|
||||
N7,
|
||||
N8,
|
||||
N9,
|
||||
N0,
|
||||
Enter,
|
||||
Escape,
|
||||
Backspace,
|
||||
Tab,
|
||||
Space,
|
||||
Minus,
|
||||
Equal,
|
||||
LeftBrace,
|
||||
RightBrace,
|
||||
Backslash,
|
||||
Tilde,
|
||||
Semicolon,
|
||||
Apostrophe,
|
||||
Grave,
|
||||
Comma,
|
||||
Dot,
|
||||
Slash,
|
||||
CapsLockKey,
|
||||
|
||||
F1,
|
||||
F2,
|
||||
F3,
|
||||
F4,
|
||||
F5,
|
||||
F6,
|
||||
F7,
|
||||
F8,
|
||||
F9,
|
||||
F10,
|
||||
F11,
|
||||
F12,
|
||||
|
||||
SystemRequest,
|
||||
ScrollLockKey,
|
||||
Pause,
|
||||
Insert,
|
||||
Home,
|
||||
PageUp,
|
||||
Delete,
|
||||
End,
|
||||
PageDown,
|
||||
Right,
|
||||
Left,
|
||||
Down,
|
||||
Up,
|
||||
|
||||
NumLockKey,
|
||||
KPSlash,
|
||||
KPAsterisk,
|
||||
KPMinus,
|
||||
KPPlus,
|
||||
KPEnter,
|
||||
KP1,
|
||||
KP2,
|
||||
KP3,
|
||||
KP4,
|
||||
KP5,
|
||||
KP6,
|
||||
KP7,
|
||||
KP8,
|
||||
KP9,
|
||||
KP0,
|
||||
KPDot,
|
||||
|
||||
Key102,
|
||||
Compose,
|
||||
Power,
|
||||
KPEqual,
|
||||
|
||||
F13,
|
||||
F14,
|
||||
F15,
|
||||
F16,
|
||||
F17,
|
||||
F18,
|
||||
F19,
|
||||
F20,
|
||||
F21,
|
||||
F22,
|
||||
F23,
|
||||
F24,
|
||||
|
||||
Open,
|
||||
Help,
|
||||
Properties,
|
||||
Front,
|
||||
Stop,
|
||||
Repeat,
|
||||
Undo,
|
||||
Cut,
|
||||
Copy,
|
||||
Paste,
|
||||
Find,
|
||||
Mute,
|
||||
VolumeUp,
|
||||
VolumeDown,
|
||||
CapsLockActive,
|
||||
NumLockActive,
|
||||
ScrollLockActive,
|
||||
KPComma,
|
||||
|
||||
KPLeftParenthesis,
|
||||
KPRightParenthesis,
|
||||
|
||||
LeftControlKey = 0xE0,
|
||||
LeftShiftKey,
|
||||
LeftAltKey,
|
||||
LeftMetaKey,
|
||||
RightControlKey,
|
||||
RightShiftKey,
|
||||
RightAltKey,
|
||||
RightMetaKey,
|
||||
|
||||
MediaPlayPause,
|
||||
MediaStopCD,
|
||||
MediaPrevious,
|
||||
MediaNext,
|
||||
MediaEject,
|
||||
MediaVolumeUp,
|
||||
MediaVolumeDown,
|
||||
MediaMute,
|
||||
MediaWebsite,
|
||||
MediaBack,
|
||||
MediaForward,
|
||||
MediaStop,
|
||||
MediaFind,
|
||||
MediaScrollUp,
|
||||
MediaScrollDown,
|
||||
MediaEdit,
|
||||
MediaSleep,
|
||||
MediaCoffee,
|
||||
MediaRefresh,
|
||||
MediaCalculator,
|
||||
|
||||
NumKeyboardKeys,
|
||||
};
|
||||
|
||||
static_assert(NumKeyboardKeys == 0xFC, "Incorrect number of keyboard keys.");
|
||||
|
||||
enum Modifiers {
|
||||
LeftControl,
|
||||
LeftShift,
|
||||
LeftAlt,
|
||||
LeftMeta,
|
||||
RightControl,
|
||||
RightShift,
|
||||
RightAlt,
|
||||
RightMeta,
|
||||
CapsLock,
|
||||
ScrollLock,
|
||||
NumLock,
|
||||
|
||||
NumKeyboardMods,
|
||||
};
|
||||
|
||||
constexpr int KEYBOARD_KEYS_HID_BEGIN = None;
|
||||
constexpr int KEYBOARD_KEYS_HID_END = NumKeyboardKeys;
|
||||
constexpr int NUM_KEYBOARD_KEYS_HID = NumKeyboardKeys;
|
||||
|
||||
constexpr int KEYBOARD_MODS_HID_BEGIN = LeftControl;
|
||||
constexpr int KEYBOARD_MODS_HID_END = NumKeyboardMods;
|
||||
constexpr int NUM_KEYBOARD_MODS_HID = NumKeyboardMods;
|
||||
|
||||
} // namespace NativeKeyboard
|
||||
|
||||
using AnalogsRaw = std::array<std::string, NativeAnalog::NumAnalogs>;
|
||||
using ButtonsRaw = std::array<std::string, NativeButton::NumButtons>;
|
||||
using MotionsRaw = std::array<std::string, NativeMotion::NumMotions>;
|
||||
using VibrationsRaw = std::array<std::string, NativeVibration::NumVibrations>;
|
||||
|
||||
using MouseButtonsRaw = std::array<std::string, NativeMouseButton::NumMouseButtons>;
|
||||
using KeyboardKeysRaw = std::array<std::string, NativeKeyboard::NumKeyboardKeys>;
|
||||
using KeyboardModsRaw = std::array<std::string, NativeKeyboard::NumKeyboardMods>;
|
||||
|
||||
constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28;
|
||||
constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A;
|
||||
constexpr u32 JOYCON_BODY_NEON_BLUE = 0x0AB9E6;
|
||||
constexpr u32 JOYCON_BUTTONS_NEON_BLUE = 0x001E1E;
|
||||
|
||||
enum class ControllerType {
|
||||
ProController,
|
||||
DualJoyconDetached,
|
||||
LeftJoycon,
|
||||
RightJoycon,
|
||||
Handheld,
|
||||
GameCube,
|
||||
};
|
||||
|
||||
struct PlayerInput {
|
||||
bool connected;
|
||||
ControllerType controller_type;
|
||||
ButtonsRaw buttons;
|
||||
AnalogsRaw analogs;
|
||||
VibrationsRaw vibrations;
|
||||
MotionsRaw motions;
|
||||
|
||||
bool vibration_enabled;
|
||||
int vibration_strength;
|
||||
|
||||
u32 body_color_left;
|
||||
u32 body_color_right;
|
||||
u32 button_color_left;
|
||||
u32 button_color_right;
|
||||
};
|
||||
|
||||
struct TouchscreenInput {
|
||||
bool enabled;
|
||||
std::string device;
|
||||
|
||||
u32 finger;
|
||||
u32 diameter_x;
|
||||
u32 diameter_y;
|
||||
u32 rotation_angle;
|
||||
};
|
||||
} // namespace Settings
|
Reference in New Issue
Block a user