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core: Partially persist emulation state across game boots.
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@ -61,8 +61,8 @@ public:
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/// required to end slice - 1 and start slice 0 before the first cycle of code is executed.
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void Initialize(std::function<void()>&& on_thread_init_);
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/// Tears down all timing related functionality.
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void Shutdown();
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/// Clear all pending events. This should ONLY be done on exit.
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void ClearPendingEvents();
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/// Sets if emulation is multicore or single core, must be set before Initialize
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void SetMulticore(bool is_multicore_) {
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@ -136,9 +136,6 @@ public:
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private:
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struct Event;
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/// Clear all pending events. This should ONLY be done on exit.
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void ClearPendingEvents();
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static void ThreadEntry(CoreTiming& instance);
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void ThreadLoop();
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