configure_graphics: Actively find present modes

When Vulkan devices are enumerated, this also determines the available
present modes for each device, maps them to a vector, and gives
those options to the user.
OpenGL options are limited to On/Off.

Required creating a VkSurfaceKHR during device enumeration, which
may or may not be desireable. For the sake of a less confusing UI.

Also fixes a bug where if a graphics device disappears on the host, we
don't try and select the non-existant devices.

configure_graphics: Remove vsync runtime lock for Vulkan

configure_graphics: Recommend Mailbox present mode

configure_graphics: Fix type-limits warning

configure_graphics: Clean up includes

configure_graphics: Add tooltip
This commit is contained in:
lat9nq
2023-05-01 20:36:23 -04:00
parent 952b271092
commit a546ecbb12
3 changed files with 162 additions and 28 deletions

View File

@ -7,6 +7,7 @@
#include <vector>
#include <QString>
#include <QWidget>
#include <vulkan/vulkan_core.h>
#include "common/settings.h"
namespace Core {
@ -35,6 +36,7 @@ private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
void PopulateVSyncModeSelection();
void UpdateBackgroundColorButton(QColor color);
void UpdateAPILayout();
void UpdateDeviceSelection(int device);
@ -43,6 +45,10 @@ private:
void RetrieveVulkanDevices();
void SetFSRIndicatorText(int percentage);
/* Turns a Vulkan present mode into a textual string for a UI
* (and eventually for a human to read) */
const QString TranslateVSyncMode(VkPresentModeKHR mode,
Settings::RendererBackend backend) const;
void SetupPerGameUI();
@ -58,6 +64,10 @@ private:
ConfigurationShared::CheckState use_asynchronous_gpu_emulation;
std::vector<QString> vulkan_devices;
std::vector<std::vector<VkPresentModeKHR>> device_present_modes;
std::vector<VkPresentModeKHR>
vsync_mode_combobox_enum_map; //< Keeps track of which present mode corresponds to which
// selection in the combobox
u32 vulkan_device{};
Settings::ShaderBackend shader_backend{};