Merge pull request #2095 from FreddyFunk/open-transferable-shader-cache

frontend: Open transferable shader cache for a selected game in the gamelist
This commit is contained in:
bunnei
2019-04-03 21:51:50 -04:00
committed by GitHub
4 changed files with 44 additions and 0 deletions

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@ -648,6 +648,8 @@ void GMainWindow::RestoreUIState() {
void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this,
&GMainWindow::OnTransferableShaderCacheOpenFile);
connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
@ -1082,6 +1084,42 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
}
void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
ASSERT(program_id != 0);
constexpr char open_target[] = "Transferable Shader Cache";
const QString tranferable_shader_cache_folder_path =
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) + "opengl" +
DIR_SEP + "transferable";
const QString transferable_shader_cache_file_path =
tranferable_shader_cache_folder_path + DIR_SEP +
QString::fromStdString(fmt::format("{:016X}", program_id)) + ".bin";
if (!QFile(transferable_shader_cache_file_path).exists()) {
QMessageBox::warning(this,
tr("Error Opening %1 File").arg(QString::fromStdString(open_target)),
tr("File does not exist!"));
return;
}
LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target, program_id);
// Windows supports opening a folder with selecting a specified file in explorer. On every other
// OS we just open the transferable shader cache folder without preselecting the transferable
// shader cache file for the selected game.
#if defined(Q_OS_WIN)
const QString explorer = "explorer";
QStringList param;
if (!QFileInfo(transferable_shader_cache_file_path).isDir()) {
param << QLatin1String("/select,");
}
param << QDir::toNativeSeparators(transferable_shader_cache_file_path);
QProcess::startDetached(explorer, param);
#else
QDesktopServices::openUrl(QUrl::fromLocalFile(tranferable_shader_cache_folder_path));
#endif
}
static std::size_t CalculateRomFSEntrySize(const FileSys::VirtualDir& dir, bool full) {
std::size_t out = 0;