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synced 2025-06-14 14:27:57 -05:00
core: fix initialization in single core, sync GPU mode
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@ -26,6 +26,7 @@ void CpuManager::ThreadStart(std::stop_token stop_token, CpuManager& cpu_manager
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void CpuManager::Initialize() {
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num_cores = is_multicore ? Core::Hardware::NUM_CPU_CORES : 1;
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gpu_barrier = std::make_unique<Common::Barrier>(num_cores + 1);
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for (std::size_t core = 0; core < num_cores; core++) {
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core_data[core].host_thread = std::jthread(ThreadStart, std::ref(*this), core);
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@ -230,6 +231,8 @@ void CpuManager::RunThread(std::size_t core) {
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});
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// Running
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gpu_barrier->Sync();
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if (!is_async_gpu && !is_multicore) {
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system.GPU().ObtainContext();
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}
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