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spirv: Fix TXQ with MSAA textures
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@ -1288,6 +1288,7 @@ void EmitContext::DefineTextures(const Info& info, u32& binding, u32& scaling_in
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.pointer_type = pointer_type,
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.image_type = image_type,
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.count = desc.count,
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.is_multisample = desc.is_multisample,
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});
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if (profile.supported_spirv >= 0x00010400) {
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interfaces.push_back(id);
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