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gl_rasterizer: Normalize vertex array data as appropriate.
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@ -222,6 +222,10 @@ public:
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UNREACHABLE();
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return {};
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}
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bool IsNormalized() const {
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return (type == Type::SignedNorm) || (type == Type::UnsignedNorm);
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}
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};
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enum class PrimitiveTopology : u32 {
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