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shader: Implement OUT
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@ -34,6 +34,8 @@ void EmitMemoryBarrierDeviceLevel(EmitContext& ctx);
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void EmitMemoryBarrierSystemLevel(EmitContext& ctx);
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void EmitPrologue(EmitContext& ctx);
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void EmitEpilogue(EmitContext& ctx);
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void EmitEmitVertex(EmitContext& ctx, Id stream);
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void EmitEndPrimitive(EmitContext& ctx, Id stream);
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void EmitGetRegister(EmitContext& ctx);
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void EmitSetRegister(EmitContext& ctx);
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void EmitGetPred(EmitContext& ctx);
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@ -36,4 +36,12 @@ void EmitEpilogue(EmitContext& ctx) {
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}
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}
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void EmitEmitVertex(EmitContext& ctx, Id stream) {
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ctx.OpEmitStreamVertex(stream);
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}
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void EmitEndPrimitive(EmitContext& ctx, Id stream) {
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ctx.OpEndStreamPrimitive(stream);
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}
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} // namespace Shader::Backend::SPIRV
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