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shader: Implement OUT
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@ -125,6 +125,14 @@ void IREmitter::Epilogue() {
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Inst(Opcode::Epilogue);
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}
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void IREmitter::EmitVertex(const U32& stream) {
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Inst(Opcode::EmitVertex, stream);
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}
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void IREmitter::EndPrimitive(const U32& stream) {
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Inst(Opcode::EndPrimitive, stream);
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}
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U32 IREmitter::GetReg(IR::Reg reg) {
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return Inst<U32>(Opcode::GetRegister, reg);
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}
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