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shader: Implement OUT
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@ -43,6 +43,9 @@ public:
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void Prologue();
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void Epilogue();
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void EmitVertex(const U32& stream);
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void EndPrimitive(const U32& stream);
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[[nodiscard]] U32 GetReg(IR::Reg reg);
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void SetReg(IR::Reg reg, const U32& value);
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