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shader: Implement OUT
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@ -25,6 +25,8 @@ OPCODE(MemoryBarrierSystemLevel, Void,
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// Special operations
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OPCODE(Prologue, Void, )
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OPCODE(Epilogue, Void, )
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OPCODE(EmitVertex, Void, U32, )
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OPCODE(EndPrimitive, Void, U32, )
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// Context getters/setters
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OPCODE(GetRegister, U32, Reg, )
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