Shaders: Implemented IADD3

This commit is contained in:
tech4me
2018-08-24 09:15:43 -07:00
parent 4d7e1662c8
commit a6dd577d02
2 changed files with 84 additions and 1 deletions

View File

@ -213,6 +213,18 @@ enum class XmadMode : u64 {
CBcc = 4,
};
enum class IAdd3Mode : u64 {
None = 0,
RightShift = 1,
LeftShift = 2,
};
enum class IAdd3Height : u64 {
None = 0,
LowerHalfWord = 1,
UpperHalfWord = 2,
};
enum class FlowCondition : u64 {
Always = 0xF,
Fcsm_Tr = 0x1C, // TODO(bunnei): What is this used for?
@ -338,6 +350,16 @@ union Instruction {
BitField<48, 1, u64> is_signed;
} imnmx;
union {
BitField<31, 2, IAdd3Height> height_c;
BitField<33, 2, IAdd3Height> height_b;
BitField<35, 2, IAdd3Height> height_a;
BitField<37, 2, IAdd3Mode> mode;
BitField<49, 1, u64> neg_c;
BitField<50, 1, u64> neg_b;
BitField<51, 1, u64> neg_a;
} iadd3;
union {
BitField<54, 1, u64> saturate;
BitField<56, 1, u64> negate_a;
@ -636,7 +658,7 @@ public:
IADD_C,
IADD_R,
IADD_IMM,
IADD3_C,
IADD3_C, // Add 3 Integers
IADD3_R,
IADD3_IMM,
IADD32I,