buffer_cache: Mark uniform buffers as dirty if any enable bit changes

This commit is contained in:
ReinUsesLisp
2021-05-30 02:57:42 -03:00
committed by ameerj
parent 329dea217d
commit a7e9756671
5 changed files with 17 additions and 7 deletions

View File

@ -100,6 +100,8 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
base_uniform_bindings[stage + 1] += AccumulateCount(info.constant_buffer_descriptors);
base_storage_bindings[stage + 1] += AccumulateCount(info.storage_buffers_descriptors);
}
enabled_uniform_buffers[stage] = info.constant_buffer_mask;
const u32 num_tex_buffer_bindings{AccumulateCount(info.texture_buffer_descriptors)};
num_texture_buffers[stage] += num_tex_buffer_bindings;
num_textures += num_tex_buffer_bindings;
@ -145,6 +147,7 @@ void GraphicsPipeline::Configure(bool is_indexed) {
texture_cache.SynchronizeGraphicsDescriptors();
buffer_cache.SetEnabledUniformBuffers(enabled_uniform_buffers);
buffer_cache.runtime.SetBaseUniformBindings(base_uniform_bindings);
buffer_cache.runtime.SetBaseStorageBindings(base_storage_bindings);
buffer_cache.runtime.SetEnableStorageBuffers(use_storage_buffers);
@ -153,7 +156,6 @@ void GraphicsPipeline::Configure(bool is_indexed) {
const bool via_header_index{regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex};
const auto config_stage{[&](size_t stage) {
const Shader::Info& info{stage_infos[stage]};
buffer_cache.SetEnabledUniformBuffers(stage, info.constant_buffer_mask);
buffer_cache.UnbindGraphicsStorageBuffers(stage);
if constexpr (Spec::has_storage_buffers) {
size_t ssbo_index{};

View File

@ -99,6 +99,7 @@ private:
u32 enabled_stages_mask{};
std::array<Shader::Info, 5> stage_infos{};
std::array<u32, 5> enabled_uniform_buffers{};
std::array<u32, 5> base_uniform_bindings{};
std::array<u32, 5> base_storage_bindings{};
std::array<u32, 5> num_texture_buffers{};