service: refactor server architecture

Converts services to have their own processes
This commit is contained in:
Liam
2023-02-18 16:26:48 -05:00
parent 23151ff498
commit a936972614
140 changed files with 1388 additions and 1138 deletions

View File

@ -1,6 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/core.h"
#include "core/hle/service/audio/audctl.h"
#include "core/hle/service/audio/audin_u.h"
#include "core/hle/service/audio/audio.h"
@ -9,18 +10,22 @@
#include "core/hle/service/audio/audrec_u.h"
#include "core/hle/service/audio/audren_u.h"
#include "core/hle/service/audio/hwopus.h"
#include "core/hle/service/server_manager.h"
#include "core/hle/service/service.h"
namespace Service::Audio {
void InstallInterfaces(SM::ServiceManager& service_manager, Core::System& system) {
std::make_shared<AudCtl>(system)->InstallAsService(service_manager);
std::make_shared<AudOutU>(system)->InstallAsService(service_manager);
std::make_shared<AudInU>(system)->InstallAsService(service_manager);
std::make_shared<AudRecA>(system)->InstallAsService(service_manager);
std::make_shared<AudRecU>(system)->InstallAsService(service_manager);
std::make_shared<AudRenU>(system)->InstallAsService(service_manager);
std::make_shared<HwOpus>(system)->InstallAsService(service_manager);
void LoopProcess(Core::System& system) {
auto server_manager = std::make_unique<ServerManager>(system);
server_manager->RegisterNamedService("audctl", std::make_shared<AudCtl>(system));
server_manager->RegisterNamedService("audout:u", std::make_shared<AudOutU>(system));
server_manager->RegisterNamedService("audin:u", std::make_shared<AudInU>(system));
server_manager->RegisterNamedService("audrec:a", std::make_shared<AudRecA>(system));
server_manager->RegisterNamedService("audrec:u", std::make_shared<AudRecU>(system));
server_manager->RegisterNamedService("audren:u", std::make_shared<AudRenU>(system));
server_manager->RegisterNamedService("hwopus", std::make_shared<HwOpus>(system));
ServerManager::RunServer(std::move(server_manager));
}
} // namespace Service::Audio