service: refactor server architecture

Converts services to have their own processes
This commit is contained in:
Liam
2023-02-18 16:26:48 -05:00
parent 23151ff498
commit a936972614
140 changed files with 1388 additions and 1138 deletions

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@ -1,20 +1,23 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/hle/service/server_manager.h"
#include "core/hle/service/set/set.h"
#include "core/hle/service/set/set_cal.h"
#include "core/hle/service/set/set_fd.h"
#include "core/hle/service/set/set_sys.h"
#include "core/hle/service/set/settings.h"
#include "core/hle/service/sm/sm.h"
namespace Service::Set {
void InstallInterfaces(SM::ServiceManager& service_manager, Core::System& system) {
std::make_shared<SET>(system)->InstallAsService(service_manager);
std::make_shared<SET_CAL>(system)->InstallAsService(service_manager);
std::make_shared<SET_FD>(system)->InstallAsService(service_manager);
std::make_shared<SET_SYS>(system)->InstallAsService(service_manager);
void LoopProcess(Core::System& system) {
auto server_manager = std::make_unique<ServerManager>(system);
server_manager->RegisterNamedService("set", std::make_shared<SET>(system));
server_manager->RegisterNamedService("set:cal", std::make_shared<SET_CAL>(system));
server_manager->RegisterNamedService("set:fd", std::make_shared<SET_FD>(system));
server_manager->RegisterNamedService("set:sys", std::make_shared<SET_SYS>(system));
ServerManager::RunServer(std::move(server_manager));
}
} // namespace Service::Set

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@ -7,13 +7,8 @@ namespace Core {
class System;
}
namespace Service::SM {
class ServiceManager;
}
namespace Service::Set {
/// Registers all Settings services with the specified service manager.
void InstallInterfaces(SM::ServiceManager& service_manager, Core::System& system);
void LoopProcess(Core::System& system);
} // namespace Service::Set