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FS: Updated the Directory Entry structure to match the Switch.
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@ -59,8 +59,26 @@ private:
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class Disk_Directory : public DirectoryBackend {
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public:
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u32 Read(const u32 count, Entry* entries) override;
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bool Close() const override;
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Disk_Directory(const std::string& path);
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~Disk_Directory() override {
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Close();
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}
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u64 Read(const u64 count, Entry* entries) override;
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u64 GetEntryCount() const override;
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bool Close() const override {
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return true;
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}
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protected:
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u32 total_entries_in_directory;
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FileUtil::FSTEntry directory;
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// We need to remember the last entry we returned, so a subsequent call to Read will continue
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// from the next one. This iterator will always point to the next unread entry.
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std::vector<FileUtil::FSTEntry>::iterator children_iterator;
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};
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} // namespace FileSys
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