FS: Updated the Directory Entry structure to match the Switch.

This commit is contained in:
Subv
2018-03-19 22:58:55 -05:00
parent fc44261dd1
commit a9ba2c2000
5 changed files with 84 additions and 30 deletions

View File

@ -59,8 +59,26 @@ private:
class Disk_Directory : public DirectoryBackend {
public:
u32 Read(const u32 count, Entry* entries) override;
bool Close() const override;
Disk_Directory(const std::string& path);
~Disk_Directory() override {
Close();
}
u64 Read(const u64 count, Entry* entries) override;
u64 GetEntryCount() const override;
bool Close() const override {
return true;
}
protected:
u32 total_entries_in_directory;
FileUtil::FSTEntry directory;
// We need to remember the last entry we returned, so a subsequent call to Read will continue
// from the next one. This iterator will always point to the next unread entry.
std::vector<FileUtil::FSTEntry>::iterator children_iterator;
};
} // namespace FileSys