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MacroHLE: Add HLE replacement for base vertex and base instance.
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@ -11,7 +11,7 @@
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namespace Shader {
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struct VaryingState {
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std::bitset<256> mask{};
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std::bitset<512> mask{};
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void Set(IR::Attribute attribute, bool state = true) {
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mask[static_cast<size_t>(attribute)] = state;
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