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shader: Initial support for textures and TEX
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@ -4,7 +4,9 @@
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#pragma once
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "shader_recompiler/shader_info.h"
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namespace Shader::IR {
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@ -30,4 +32,12 @@ struct FpControl {
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};
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static_assert(sizeof(FpControl) <= sizeof(u32));
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union TextureInstInfo {
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u32 raw;
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BitField<0, 8, TextureType> type;
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BitField<8, 1, u32> has_bias;
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BitField<16, 1, u32> has_lod_clamp;
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};
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static_assert(sizeof(TextureInstInfo) <= sizeof(u32));
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} // namespace Shader::IR
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