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video_core: Fix jthread related hangs when stopping emulation
jthread on some compilers is more picky when it comes to the order in which objects are destroyed.
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@ -305,7 +305,6 @@ struct System::Impl {
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is_powered_on = false;
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exit_lock = false;
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gpu_core.reset();
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services.reset();
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service_manager.reset();
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cheat_engine.reset();
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@ -315,6 +314,7 @@ struct System::Impl {
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core_timing.Shutdown();
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app_loader.reset();
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perf_stats.reset();
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gpu_core.reset();
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kernel.Shutdown();
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memory.Reset();
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applet_manager.ClearAll();
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