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VideoCore: Rename some types to more accurate names
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@ -23,7 +23,7 @@ struct State {
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Shader::ShaderSetup vs;
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Shader::ShaderSetup gs;
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std::array<Math::Vec4<float24>, 16> vs_default_attributes;
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Shader::AttributeBuffer input_default_attributes;
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struct {
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union LutEntry {
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@ -66,7 +66,7 @@ struct State {
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/// Struct used to describe immediate mode rendering state
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struct ImmediateModeState {
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// Used to buffer partial vertices for immediate-mode rendering.
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Shader::InputVertex input_vertex;
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Shader::AttributeBuffer input_vertex;
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// Index of the next attribute to be loaded into `input_vertex`.
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u32 current_attribute = 0;
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} immediate;
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