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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-26 12:27:54 -05:00
VideoCore: Rename some types to more accurate names
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@ -70,7 +70,8 @@ void VertexLoader::Setup(const Pica::Regs& regs) {
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is_setup = true;
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}
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void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input,
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void VertexLoader::LoadVertex(u32 base_address, int index, int vertex,
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Shader::AttributeBuffer& input,
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DebugUtils::MemoryAccessTracker& memory_accesses) {
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ASSERT_MSG(is_setup, "A VertexLoader needs to be setup before loading vertices.");
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@ -142,7 +143,7 @@ void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::I
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input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
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} else if (vertex_attribute_is_default[i]) {
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// Load the default attribute if we're configured to do so
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input.attr[i] = g_state.vs_default_attributes[i];
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input.attr[i] = g_state.input_default_attributes.attr[i];
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LOG_TRACE(HW_GPU,
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"Loaded default attribute %x for vertex %x (index %x): (%f, %f, %f, %f)", i,
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vertex, index, input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(),
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