VideoCore: Make profiling scope more representative

This commit is contained in:
Yuri Kunde Schlesner
2016-12-14 22:52:09 -08:00
parent ec9130de8d
commit ac9f937477
2 changed files with 15 additions and 0 deletions

View File

@ -136,6 +136,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
immediate_input.attr[immediate_attribute_id++] = attribute;
if (immediate_attribute_id >= regs.vs.num_input_attributes + 1) {
MICROPROFILE_SCOPE(GPU_Drawing);
immediate_attribute_id = 0;
Shader::UnitState<false> shader_unit;
@ -165,6 +166,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
case PICA_REG_INDEX(gpu_mode):
if (regs.gpu_mode == Regs::GPUMode::Configuring) {
MICROPROFILE_SCOPE(GPU_Drawing);
// Draw immediate mode triangles when GPU Mode is set to GPUMode::Configuring
VideoCore::g_renderer->Rasterizer()->DrawTriangles();