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glasm: Use storage buffers instead of global memory when possible
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@ -15,9 +15,10 @@ namespace Shader::Backend::GLASM {
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[[nodiscard]] std::string EmitGLASM(const Profile& profile, const RuntimeInfo& runtime_info,
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IR::Program& program, Bindings& bindings);
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[[nodiscard]] inline std::string EmitGLASM(const Profile& profile, IR::Program& program) {
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[[nodiscard]] inline std::string EmitGLASM(const Profile& profile, const RuntimeInfo& runtime_info,
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IR::Program& program) {
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Bindings binding;
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return EmitGLASM(profile, {}, program, binding);
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return EmitGLASM(profile, runtime_info, program, binding);
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}
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} // namespace Shader::Backend::GLASM
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