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pica/swrasterizer: implement procedural texture
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@ -652,6 +652,16 @@ static inline decltype((X{} * int{} + X{} * int{}) / base) LerpInt(const X& begi
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return (begin * (base - t) + end * t) / base;
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}
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// bilinear interpolation. s is for interpolating x00-x01 and x10-x11, and t is for the second
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// interpolation.
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template <typename X>
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inline auto BilinearInterp(const X& x00, const X& x01, const X& x10, const X& x11, const float s,
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const float t) {
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auto y0 = Lerp(x00, x01, s);
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auto y1 = Lerp(x10, x11, s);
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return Lerp(y0, y1, t);
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}
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// Utility vector factories
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template <typename T>
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static inline Vec2<T> MakeVec(const T& x, const T& y) {
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