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pica/swrasterizer: implement procedural texture
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@ -101,6 +101,13 @@ ASSERT_REG_POSITION(texturing.texture1, 0x91);
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ASSERT_REG_POSITION(texturing.texture1_format, 0x96);
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ASSERT_REG_POSITION(texturing.texture2, 0x99);
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ASSERT_REG_POSITION(texturing.texture2_format, 0x9e);
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ASSERT_REG_POSITION(texturing.proctex, 0xa8);
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ASSERT_REG_POSITION(texturing.proctex_noise_u, 0xa9);
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ASSERT_REG_POSITION(texturing.proctex_noise_v, 0xaa);
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ASSERT_REG_POSITION(texturing.proctex_noise_frequency, 0xab);
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ASSERT_REG_POSITION(texturing.proctex_lut, 0xac);
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ASSERT_REG_POSITION(texturing.proctex_lut_offset, 0xad);
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ASSERT_REG_POSITION(texturing.proctex_lut_config, 0xaf);
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ASSERT_REG_POSITION(texturing.tev_stage0, 0xc0);
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ASSERT_REG_POSITION(texturing.tev_stage1, 0xc8);
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ASSERT_REG_POSITION(texturing.tev_stage2, 0xd0);
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