VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine

This commit is contained in:
Yuri Kunde Schlesner
2016-12-17 01:30:55 -08:00
parent a9b7752b9d
commit ade7ed7c5f
5 changed files with 11 additions and 19 deletions

View File

@ -4,6 +4,7 @@
#pragma once
#include "video_core/shader/debug_data.h"
#include "video_core/shader/shader.h"
namespace Pica {
@ -14,8 +15,16 @@ class InterpreterEngine final : public ShaderEngine {
public:
void SetupBatch(const ShaderSetup* setup) override;
void Run(UnitState& state, unsigned int entry_point) const override;
/**
* Produce debug information based on the given shader and input vertex
* @param input Input vertex into the shader
* @param num_attributes The number of vertex shader attributes
* @param config Configuration object for the shader pipeline
* @return Debug information for this shader with regards to the given vertex
*/
DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes,
unsigned int entry_point) const override;
unsigned int entry_point) const;
private:
const ShaderSetup* setup = nullptr;