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VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine
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@ -4,6 +4,7 @@
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#pragma once
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#include "video_core/shader/debug_data.h"
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#include "video_core/shader/shader.h"
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namespace Pica {
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@ -14,8 +15,16 @@ class InterpreterEngine final : public ShaderEngine {
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public:
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void SetupBatch(const ShaderSetup* setup) override;
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void Run(UnitState& state, unsigned int entry_point) const override;
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/**
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* Produce debug information based on the given shader and input vertex
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* @param input Input vertex into the shader
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* @param num_attributes The number of vertex shader attributes
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* @param config Configuration object for the shader pipeline
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* @return Debug information for this shader with regards to the given vertex
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*/
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DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes,
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unsigned int entry_point) const override;
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unsigned int entry_point) const;
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private:
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const ShaderSetup* setup = nullptr;
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