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Kernel: Implement support for current thread pseudo-handle
This boots a few (mostly Nintendo 1st party) games further.
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@ -78,6 +78,9 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address);
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/// Arbitrate all threads currently waiting...
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void ArbitrateAllThreads(u32 arbiter, u32 address);
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/// Gets the current thread
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Thread* GetCurrentThread();
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/// Gets the current thread handle
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Handle GetCurrentThreadHandle();
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