GPU: Added a function to determine whether a shader stage is enabled or not.

This commit is contained in:
Subv
2018-04-14 11:42:07 -05:00
parent 2b9a6b3281
commit ae58e46036
3 changed files with 27 additions and 3 deletions

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@ -301,5 +301,26 @@ u32 Maxwell3D::GetRegisterValue(u32 method) const {
return regs.reg_array[method];
}
bool Maxwell3D::IsShaderStageEnabled(Regs::ShaderStage stage) const {
// The Vertex stage is always enabled.
if (stage == Regs::ShaderStage::Vertex)
return true;
switch (stage) {
case Regs::ShaderStage::TesselationControl:
return regs.shader_config[static_cast<size_t>(Regs::ShaderProgram::TesselationControl)]
.enable != 0;
case Regs::ShaderStage::TesselationEval:
return regs.shader_config[static_cast<size_t>(Regs::ShaderProgram::TesselationEval)]
.enable != 0;
case Regs::ShaderStage::Geometry:
return regs.shader_config[static_cast<size_t>(Regs::ShaderProgram::Geometry)].enable != 0;
case Regs::ShaderStage::Fragment:
return regs.shader_config[static_cast<size_t>(Regs::ShaderProgram::Fragment)].enable != 0;
}
UNREACHABLE();
}
} // namespace Engines
} // namespace Tegra