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renderer_(gl/vk): Implement ASTC_10x6_UNORM
- Used by Monster Hunter Rise Update 10.0.2
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@ -131,9 +131,12 @@ constexpr std::array VIEW_CLASS_ASTC_8x8_RGBA{
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// PixelFormat::ASTC_2D_10X5_SRGB
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// Missing formats:
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// PixelFormat::ASTC_2D_10X6_UNORM
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// PixelFormat::ASTC_2D_10X6_SRGB
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constexpr std::array VIEW_CLASS_ASTC_10x6_RGBA{
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PixelFormat::ASTC_2D_10X6_UNORM,
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};
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constexpr std::array VIEW_CLASS_ASTC_10x8_RGBA{
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PixelFormat::ASTC_2D_10X8_UNORM,
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PixelFormat::ASTC_2D_10X8_SRGB,
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@ -226,6 +229,7 @@ constexpr Table MakeViewTable() {
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EnableRange(view, VIEW_CLASS_ASTC_6x6_RGBA);
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EnableRange(view, VIEW_CLASS_ASTC_8x5_RGBA);
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EnableRange(view, VIEW_CLASS_ASTC_8x8_RGBA);
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EnableRange(view, VIEW_CLASS_ASTC_10x6_RGBA);
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EnableRange(view, VIEW_CLASS_ASTC_10x8_RGBA);
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EnableRange(view, VIEW_CLASS_ASTC_10x10_RGBA);
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EnableRange(view, VIEW_CLASS_ASTC_12x12_RGBA);
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