renderer_(gl/vk): Implement ASTC_10x6_UNORM

- Used by Monster Hunter Rise Update 10.0.2
This commit is contained in:
Morph
2022-06-30 22:04:23 -04:00
parent 770611fdf3
commit aec129c1ab
7 changed files with 16 additions and 1 deletions

View File

@ -131,9 +131,12 @@ constexpr std::array VIEW_CLASS_ASTC_8x8_RGBA{
// PixelFormat::ASTC_2D_10X5_SRGB
// Missing formats:
// PixelFormat::ASTC_2D_10X6_UNORM
// PixelFormat::ASTC_2D_10X6_SRGB
constexpr std::array VIEW_CLASS_ASTC_10x6_RGBA{
PixelFormat::ASTC_2D_10X6_UNORM,
};
constexpr std::array VIEW_CLASS_ASTC_10x8_RGBA{
PixelFormat::ASTC_2D_10X8_UNORM,
PixelFormat::ASTC_2D_10X8_SRGB,
@ -226,6 +229,7 @@ constexpr Table MakeViewTable() {
EnableRange(view, VIEW_CLASS_ASTC_6x6_RGBA);
EnableRange(view, VIEW_CLASS_ASTC_8x5_RGBA);
EnableRange(view, VIEW_CLASS_ASTC_8x8_RGBA);
EnableRange(view, VIEW_CLASS_ASTC_10x6_RGBA);
EnableRange(view, VIEW_CLASS_ASTC_10x8_RGBA);
EnableRange(view, VIEW_CLASS_ASTC_10x10_RGBA);
EnableRange(view, VIEW_CLASS_ASTC_12x12_RGBA);