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renderer_(gl/vk): Implement ASTC_10x6_UNORM
- Used by Monster Hunter Rise Update 10.0.2
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@ -206,6 +206,8 @@ PixelFormat PixelFormatFromTextureInfo(TextureFormat format, ComponentType red,
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return PixelFormat::ASTC_2D_6X6_UNORM;
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case Hash(TextureFormat::ASTC_2D_6X6, UNORM, SRGB):
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return PixelFormat::ASTC_2D_6X6_SRGB;
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case Hash(TextureFormat::ASTC_2D_10X6, UNORM, LINEAR):
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return PixelFormat::ASTC_2D_10X6_UNORM;
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case Hash(TextureFormat::ASTC_2D_10X10, UNORM, LINEAR):
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return PixelFormat::ASTC_2D_10X10_UNORM;
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case Hash(TextureFormat::ASTC_2D_10X10, UNORM, SRGB):
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@ -175,6 +175,8 @@ struct fmt::formatter<VideoCore::Surface::PixelFormat> : fmt::formatter<fmt::str
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return "ASTC_2D_6X6_UNORM";
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case PixelFormat::ASTC_2D_6X6_SRGB:
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return "ASTC_2D_6X6_SRGB";
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case PixelFormat::ASTC_2D_10X6_UNORM:
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return "ASTC_2D_10X6_UNORM";
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case PixelFormat::ASTC_2D_10X10_UNORM:
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return "ASTC_2D_10X10_UNORM";
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case PixelFormat::ASTC_2D_10X10_SRGB:
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