Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth

This commit is contained in:
FernandoS27
2018-10-08 14:34:55 -04:00
parent 561d79e034
commit af653906d0
5 changed files with 63 additions and 12 deletions

View File

@ -432,7 +432,11 @@ public:
u32 width;
u32 height;
Tegra::RenderTargetFormat format;
u32 block_dimensions;
union {
BitField<0, 3, u32> block_width;
BitField<4, 3, u32> block_height;
BitField<8, 3, u32> block_depth;
} block_dimensions;
u32 array_mode;
u32 layer_stride;
u32 base_layer;
@ -548,7 +552,11 @@ public:
u32 address_high;
u32 address_low;
Tegra::DepthFormat format;
u32 block_dimensions;
union {
BitField<0, 4, u32> block_width;
BitField<4, 4, u32> block_height;
BitField<8, 4, u32> block_depth;
} block_dimensions;
u32 layer_stride;
GPUVAddr Address() const {